Wow, its been a long time since my last post! The past month has been tough for a number of reasons but I’m now back on track and looking forward to a summer full of productivity… hopefully! I’m going to use this post to help plan out some of the things I’ve got in the pipeline for my portfolio.
Protorb XL
I have recently acquired a new phone, a HTC Desire running the Android operating system. Protorb is no longer compatible with this system but shouldn’t be too difficult to port and update. From this spawns Protorb XL which will be an upgraded version of the game with remastered graphics. I have some other interesting ideas… more on that in a future post.
Estimated time: 1-2 months.
Able in Space + Metagine
Unfortunately I haven’t had the time to do any development on the engine or the game itself due to my MSc project taking priority of my time. By the end of the summer I would like to have this game finished or as close to completion as possible so that I can work on polishing it up in time for job applications.
Estimated time: 3-4 months.
New RPNi Game
Over at RPNi we have all been hard at work on the next game. Unfortunately I can’t tell you much about this one until we make any official announcements. Needless to say, it contains zombies, pirates, brains and cannons. Quite an interesting mixture, I’m sure you’ll agree. We are currently in pre-production but very close to starting full-speed development. We hope to have this game completed by late July 2010.
Estimated time: 2-3 months.
Other Stuff
That’s not all! In early June I plan to attend the TIGSource UK game-jam (a.k.a TIGJam UK3) in which various game developers assemble in a Cambridge bistro and develop a game in 48-hours. Sleeping is optional! Whilst the game won’t be of commercial quality I’m hoping that I’ll be able to contribute towards a shared goal and get to work with some enthusiastic people.


